|
Gran Turismo 2 |
![]()
Kiddie medal:
The small green and yellow object on the status screen under licenses is a
license award given if you miss the bronze medal by .3 to .5 seconds. The game
is selective when awarding the medal and it may take several attempts to earn
one.
Motor Sports Land track:
Obtain all of the licenses, including the Super License and the Motor Sports
Land track will become available in time trial mode on the arcade disc.
All tracks in arcade mode:
Obtain all licenses from simulation mode on disc two, including the super
license.
Easy Rally Racing:
Buy the ESCUDO Pikes Peak version and use it to compete in any of the Rally
Races to easily defeat your opponents.
Finding cars:
If you cannot find a certain car at in the used car lot, check back in about
10 days or more. The car you are looking for may be available. For example, the
Mazda AZ-1 appears only on certain days in the lot.
FedEx car:
Enter the Gran Turismo League race events until reaching the Pacific League
races. Then enter the Midfield Raceway event and to be awarded with a R*Nissan
300ZX GTS FedEx race car.
Ford GT-90:
Use any car within the horsepower limits and finish the Seattle Circuit 100
mile in less than 1 hour and 1 minute.
Mark Martin's NASCAR #6 Ford Taurus:
To obtain this car you must first purchase a Ford Taurus and then perform
the Racing modification.
Nissan R390 GT1 '97:
This car is obtainable in the Gran Turismo All Stars League, Laguna Seca. At
first this car is a shocker with 351 hp, barely reaching 250 km per hour
(approximately 156 mph) and handling like it is driving on ice, but it is worth
quite a bit. Use the following settings to get it to hit 400+ km per hour
(approximately 250+ mph), awesome acceleration, and an outstanding grip. Turbo
Kit Stage 4, Computer chip, Port Grinding, Engine Balancing, -Racing Slicks
(Super Soft), Gearbox (fully customized service), Weight Reduction Stage 3,
Traction Control, Active Stability Control. Gear Ratios: 1st: 4.221, 2nd: 2.698,
3rd: 1.910, 4th: 1.423, 5th: 1.115, 6th: 0.920, Final: 2.500, Auto Setup: 23.
LSD: Original Settings, ASC (Active Stability Control): 90, TCS (Traction
Control System): 25. Note: When going into corners, hold the accelerator and
brake at the same time. This prevents the car from sliding.
Toyota 2000GT:
Get the licenses from the original Gran Turismo, convert the data to Gran
Turismo 2, then earn each license (including the Super License) without exiting
the license screen (except when you pass all the tests). Purchase a good used
car and enter the expert race on the event synthesizer. Race it until day 10.
You should have over $111,000 by then. Go to the Toyota used car dealership and
buy the 2000GT. It is not a great car, but it is the rarest in the game.
License test cars:
To get the following cars, you must get all gold on the given license.
Gold B: Spoon S2000 (J)
Gold A: Dodge Concept Car (red)
Gold IC: 3000GT LM Edition
Gold IB: del Sol LM Edition
Gold IA: FTO LM Edition
Gold S: Toyota GT-ONE Race Car ' 99
Getting money:
Win the 4WD Challenge at Laguna Seca to receive a 618 hp custom car. Take
that car to the Tuned-Turbo Challenge and enter the Test-Track race. You will
win 50,000 credits and a car worth 30,000 credits for each 3-lap race that is
won. The secret to winning on the Test-Track is in the corners. Stay smooth and
off the walls/grass to pass the faster cars. Do not let them block your car, and
drive defensively once in the lead. You will also need licenses to race.
Get a brand new Nissan Skyline GT-R Vspec
(R34.J) '99 and tune it to the max. Then, get an International A licensee. Go to
Special Events, go to Line Up 4, choose Tuned Turbo Car No.1 Race at the Test
Course. Finish in first place to get 50,000 credits and a Skyline that is worth
30,000 credits. Repeat this until you win a 250,000 Mine's HKS 180 SX (racing
modified). Repeat again until you win a 13,750 Mines Lancer V (racing modified).
Note: You do not have to use a Nissan Skyline, just a powerful and fast car.
After wining all National races, race any
of the Euro-Pacific races. Each win will give you 10,000 credits plus a 250,000
credit car.
Buy a used Nissan Skyline GTS-t Type
M(R32,J) '91. Completely outfit it with all performance and handling
upgrades(excluding "For Professionals Only" items). Enter "Grand
Touring Cup" and win first in Midfield Raceway (about 4 minutes). You will
receive 30,000 credits plus a 250,000 credit Unisia Jecs Skyline. Sell the car.
Repeat this process four times to earn about 1,120,000 credits in under sixteen
minutes.
Race in any "Muscle Car" race
with a normal car. Since "non" muscle cars have better acceleration,
once you get ahead of the muscle cars, just watch your back, and do not let them
pass.
Go to the "Muscle Car" event and
enter the second race. Win this race to get a car worth 75,000 credits and 8,000
prize credits.
Race the 30 lap endurance race. Win first
place, and get 150,000 credits and a Supra race car worth 250,000 credits. A
recommended car is a '91 Supra Twin Turbo R outfitted with sports tires, sports
brakes, sports suspension, chip upgrade, stage 1 turbo, racing intercooler,
racing exhaust, and stage 2 weight reduction. Note: The race will take
approximately 50 minutes to complete.
Go to the Gran Turismo All Star League and
win the Laguna Seca race. You will receive 50,000 credits and the TVR Speed 12
which you can sell for 500,000 credits. Getting the GT One On-Road from Toyota
and putting a stage 4 turbo on it is recommended.
Race all of your licenses until you get all gold and a FTO LM. Take it to the Gran Turismo All Stars. Race the Red Rock Valley twice and sell the car you win to end up with 1.1 million credits.
Repeatedly win the Red Rock Valley course
in the MR Challenge, then sell the 250,000 credit GT40 that is awarded. This is
a good trick to use if you do not have the money for the highly prized Escudo or
if you appreciate only having two laps to complete. A good car to use in the
race is a Vector M12, modified to 590 hp, which costs significantly less than
any special model.
Get a good car such as the Suzuki Escudo
Rally and the I-A License. Go to the GT2 All Stars race under Special Events and
win the third race to get a car worth 500,000 credits.
Start the game and buy a used car that is
convertible. The drivetrain does not matter. Race the proper championship to
make to quick money. If the car is fully upgraded and without racing
modification, then go to Muscle Car Shootout. Win the second round of the Muscle
Car Shootout to receive the Cobra that can be sold for 75,000 credits. Do this
one more time to have about 150,000 credits. Now, fully upgrade your car. Once
getting a fully mod convertible racing car, go to the Convertible Racing
Championship and win the final round to receive the concept car (Copper Head).
You do not have to race the first and second rounds. Do not sell the car. Race
one more time to get another concept car. Sell one of concept cars for 125,000
credits, and change your car to the other concept car. Go to Dodge and upgrade
the Concept car with TCS and ACS. Go to the Mid Engine Championship and set your
car with lowest ride height, the anti-roll bar to 7 on both front and rear. And
TCS and ACS to the middle (50 out of 100 and 25 out of 50). This will prevent
spin out while you are on low speed tight turns and make this car one of the
best racing machines. Win the final round of the Mid Engine Championship to
receive the Ford GT40 Race car. Sell that car for the credits. Repeat this race
until obtaining 1.5 million credits. Go to Toyota to buy the GT-One Road Car and
upgrade it with stage 4 turbo , and other mods, including TCS and ACS (set to
the middle). Unfortunately the car will not except the racing modification but
car itself is excellent in street spec with any racing conditions.
Purchase any car and race it in the Trial
Mountain Endurance race. After getting first place you will receive a Denso Sard
Supra worth approximately 125,000 credits. Go to the Gran Turismo All-Stars and
race Red Rock Valley. After winning you will receive 50,000 credits and the TVR
speed 12 that is worth 500,000 credits.
Get the international A license, then
obtain a good, fast car. Go to special events and go to Gran Turismo All-Stars.
Enter the Red Rock Valley Race. Finish in first place to receive 50,000 credits
and the TVR speed 12. Sell that car to get 500,000 credits.
Win the 80's Sports Car race on Tahiti
Road (last one) and to receive 10,000 credits and a car worth 125,000.
Earn enough money for a '99 Ford Cougar.
Tune it to 295hp, buy racing slicks, and tweak the drivetrain. Then, if you have
completed your license tests, enter the Endurance Challenge section of the game
and race in the 30 lap race. You will win 150,000 credits, plus a '99 Denso Sard
Supra. This car has 686hp, and maxes out at 230mph. Get in your new car and race
it in the Test Track 3 race in the Tuned Super Car section. This will earn
50,000 credits, plus a drag car worth 250,000 credits. Keep repeating this
strategy until you obtain the desired amount of credits.
First, get a B-International license. If
you have a lot of money, go to "East City", and get a 1990 Mazda
Inffini III. Tune it up to 364 hp with out racing muffler, manual transmission
changes, weight reduction, or racing mods, but get everything else including
both of the "for professionals only." Make sure that you get for
professionals only on the suspension. Go to the 394 hp race on Tahiti Road in
the 80's Challenge. Set the spring ratio to 4.5 both on front and rear. Change
dampening bound and rebound to 6. Change the stabilizers to 5. Lower the car
height to the lowest possible. Set the brakes to 15. Change the ACCS to 50 and
the TCS to 30. After winning, you will get 10,000 credits and a 555 horse power
Skyline R30 Sillotte Formula. If you want the car, race it with the same car and
win it again. Go to your garage and sell the cars for 125,000 credits each.
After starting a new game on simulation
mode, go to East City and by a used 1990 Mazda Inffini III RX-7and add the
performance CPU. Also get the B-license. Race it as many times as possible on
the Sunday Cup, and the other cup next to the Sunday. After winning all the
races on the cup, all more than once, upgrade the car as much as possible. Use a
15,000 credit limit until you get the next set of upgrades. Also, start getting
the A, I-C, I-B, and I-A licenses. Get all upgrades except for mufflers, weight
reduction, racing mods, drive terrain changes, (only get the drive shaft, twin
clutch, and simi-racing flywheel to keep max. speed) and all other tire sets
besides sports. Only get sport tires. When you have everything listed at the
Max, race the car on the race that is proper for the car (394 Hp races). As you
are getting more money, buy more cars but not too many because you will lose
money. Always keep the RX-7 as it is useful in future races. It is the best car
for beginners and advanced racers in the game. Also, if you want to keep certain
cars that give a lot of money, just race the track again and sell the second
one.
Buy the Suzuki Escudo Pike's Peak version
for 2 million credits in the east city. Go to the GT500 and win all the races.
For each race you win, you will get 50,000 credits. If you win the all the races
you will get a bonus 200,000 credits and the Amiya Skyline.
Get a car that you can compete and win the
Muscle Car event. Take it to the event race and if you win, a new car will be
sent to your garage. It should be a drag racing car. This car is extremely fast,
but cannot turn well. Sell it for 250,000 credits. Continue to go back to the
Muscle car race, then sell the drag racer.
Enter The Grand Touring Race in Special
Races and select the Red Rock Valley race. After finishing in first place you
will receive a GT car. Although it is a very powerful car, sell it for 125,000
credits. Since the race is worth 10,000 credits you will receive a total of
135,000 credits. Repeat this as many times as desired.
To win a total of 550,000 credits go to
Gran Turismo All Stars and race Red Rock Valley (not Laguna Seca). Finish to win
50,000 credits and a TVR Speed 12, which is worth 500,000 credits.
Get any 4-wheel drive car. Save up enough
money to buy dirt tires for it. Then go to the Rally courses and go to Tahiti
Maze, and race the Rally Car. You must have the International B license. When
you start the race, drive straight into the wall and sit there for the entire
race. Just finish the race for 10,000 credits.
Good cars:
Buy a Mitsubishi 300GT and enter into the 4WD Race. After winning that race
you will receive a car that is great but only worth 125,000 credits. It has
great handling and speed
First, get a fast car like a Suzuki Escudo
Pikes Peak Version. Then, go to the Tuned-Turbo Challenge and enter the Test
Course. If you win, you will get 50,000 credits and a drag car that is worth
250,000 credits. You have to defeat the drag car to obtain it. The drag car does
not corner very well, so take them slow.
If you win the Drag 180sx car, go to Turbo
Charged Races and race on the Test Course. Then go to the settings menu and then
change the gears to as wide as it can go. Race and car will get up to 174 mph.
When you raise up 2,000,000 credits, go to
the Suzuki dealer and buy the Escudo Pikes Peak Version. With this, you should
be able to win any free race.
Get a fast car with good handling. Go to
the Gran Turismo All Stars and win Red Rock Valley to get the TVR Speed 12.
Get first place in the 100 mile Seattle
Circuit endurance race twice in a row and win the Ford GT90, the best car in the
game. Alternately, complete the race in under an hour (with a car such as a Ford
GT40 tuned to the max).
When you win a Nissan R390 GT1 Road Car it
only has 351hp. Go to Nissan and max it out to increase it to 833hp. It can now
do 254 mph on the Test Track 3 lap race.
Purchase a Ford Taurus and upgrade to the
max. Then, upgrade to race modification and you will get a Mark Martin Valvoline
Ford Taurus Winston Cup car.
Buy the Volkswagen New Beetle GT (the
special that costs $500,000). It has great handling, great pickup speed, and it
does not max out at high RPMs.
Use the following steps to boost up a
Nissan Skyline GTR V-spec (R34) to 230+ miles per hour and have better
performance. In order to do this you have to totally tune up the vehicle, max
out on everything except the racing modifications. At first it will only go 176
mph. Go to the settings at the race menu, press L1 button to switch the
settings and at the first menu, make sure the "Dampers Bound" and
"Rebound" are at "7", the "Spring Rate" in the
front is "7.2", and in the rear "9.0",
"Stabilizers" at "1.3" front and rear, "Ride
Height" down to "85 inches" front and rear. Then go to
"Brakes" and make sure the settings for the "Brake Controller
level" are "12" front and rear. Go to "Gears" and set
the "Gear Ratio" to the following, but record the old settings before
changing them: 1st- 3.385, 2nd- 2.147, 3rd- 1.516, 4th- 1.128, 5th- 0.884, 6th-
0.730, and Final- 3.585. Make sure the "Auto Setup" is at
"25", (to the far right). If it is still not reaching 230+, drop all
the settings by 10 except for the Final gear. Then, go to the last setting, with
the LSDs, and set the LSD initial- 6, Both, LSD Accel.- 36, Both, LSD Decel.-
16, Both, ASCC- 101, and the TCSC- 5. Now the Skyline should hit 230+ on the
test course, have quicker acceleration, and perform a little better.
The best car in the game is an Opel Tigra
Ice Rally car. It is great in acceleration, speed, and handling.
Buy a Ford Taurus SHO '99 and get weight
reduction steps one through three. Then, get it racing modified. The car will be
Mark Martin's number 6 race car.
Go to Suzuki Motors and look under Special
Car or Limited Edition(?). Find the Go Cart (it may be called Pike's Peak) that
has over 900hp. It is very expensive, but is very light. Buy it and fit it with
racing slicks. You can take it to any race for racing modified cars and it will
easily beat the other cars.
The best car to run to achieve top speed
at the Test Course is the 180 Sx Drag car. Drop the spring rate on the front and
rear to "8.0", set the damper bound and rebound to "7", ride
height to "105", camber on the front to "2.0" and the rear
to "1.8", stabilizers to "6" front and rear, final gear
ratio to "3.100", shift pattern to "28", spoilers to
"30" on the front and "43" on the rear, limited slip to 12
int. 30 accel. and 10 decel. You can get the car to 273 mph.
The fastest car you can buy In the game is
the Toyota GT One Road Car '98. It can go to at least 266 mph on the test track
on only one lap. The easiest car to make money with is the Suzuki Escudo. The
Suzuki Cutlus is also a good car but goes about 20 mph slower than the Escudo
but has about the same great acceleration. The best track to race The Escudo on
for money purposes is the Red Rock Valley under Gran Turismo All Stars. Win as
many times as needed to get 50,000 credits and a car worth 500,000 credits.
Many players may think that the fastest
car in the game is the Suzuki Escudo Pine Peak Version or the Nissan Skyline.
However, this is not true -- it is the TVR Speed 12 (the version that is awarded
after winning a race, and not the one purchased for 500,000 credits). When
completely modified with full racing suspension, tweaked out gear ratios,
lowered suspension for better aerodynamics (lower ride height), and a higher
downfore (front spoiler, rear spoiler adjustments) to prevent the car from
raising off the ground, this car reaches upwards of 262mph when raced against
other cars on the Test Course. Note: By setting the gear ratios to wide will not
give the highest top speed. You must also consider the fact that you have a
given amount of track to accelerate on the straight away. Therefore, you also
have to fine tune the individual gear ratios for best performance. This top
speed can only be obtained when racing against other fast cars on the test
course (180SX Drag). If you have not noticed, your car goes significantly faster
when you are behind another cars because of the handicap settings. This setting
must be turned on in simulation mode.
The Volkswagen R*Beetle GT which is
purchased at their special models area is an excellent FWD race car in Rally and
Road races. It has quick acceleration and it is good when competing with cars up
to 500hp.
For good handling on mid engine cars use
the following settings. With a "Full-Customization suspension", drop
"Spring Rate" all the way down on the front and rear (2.0 lbs/in),
"Damper Bound" and "Damper Rebound" at level 5,
"Camber" 6.2 for the front and 5.2 for the rear, and "Toe"
down to -0.20 on front and rear. Set "LSD" initial, "Accel",
and "Decel" to 28, "ASCC" to 52 and "TCS" to 26.
The car should handle corners fairly well after these adjustments are made.
Go to the Toyota dealer. Go under the
special models and purchase the GT-One for 1,000,000 credits. Modify it as much
as possible (including stage 4 turbo and excluding for professionals). It will
have 946hp and will go approximately 246 mph. Do not mistake it for the Nissan
GT1, which only has a speed of 130 mph.
The trick to getting all the best cars in
Endurance Racing is to not pick a really high-powered car to run the race. Make
a selection that is between 900 to 1100 kg; with a power output of 300-400hp.
This will make the racing "hard", but at least you will get a good car
at the end of your two-hours. Also, the opposition are not top racing cars; they
are rather slow and spin often. Do not be afraid to use FR cars or MR; most
Magazines advise using 4WD, but unless you know how to tweak the LSD they tend
to be "boring to drive."
The Ford RS200 rally car is great for the
low horsepower race events. The RS200 is worth 100,000 credits.
The Ford Focus rally car is a very good
car for any endurance race because it excels on turning.
One of the best cars in the game is the
Audi TT Limited Edition. It is a special car that costs 1,000,000 credits. This
car has excellent acceleration and handling. It can also go about 211 mph on the
machine test max speed test.
You can drive 274.1 mph with the GT-One
Road Car '98 on the max speed test. Use the following settings: Tires SS SS,
Turbo Spec 4, Sping rate 20 20, Ride height: 55 95, Bound 10 10, Rebound 10 10,
Camber 2.0 0.0, Toe in 0.0 0.0, Stab. 7 7, 1st 3.295. 2nd 2.047, 3rd 1.425,4th
1.046, 5th .809, 6th .660, final 3.35, auto 25, downforce 52 85, LSD I 16, LSD A
36, LSD D 26. Enter the turns low and make sure you keep the wheels turned left
at all times during turn.
Buy a Honda S200 and equip it with all the
options that you can buy, including weight reduction and racing modification. It
will be the best handling car.
Record times:
It is not possible to set record times on the simulation disc. The only way
to set record times for a track is on the Arcade disc in time trial mode.
Better car performance:
On any car that has full racing gears, go to change parts menu and select
"Gear". Make sure "Auto Setup" is set to "Wide"
for more top end speed.
Changing the setup to "Wide"
will result in more top end speed. Move the setup to "Close" for more
acceleration. The only reason to change the setting is from track to track. For
example, for the Test Track, set it all the way to the right. For tracks such as
the Special R5 track, set it all the way to the left.
LSD settings:
For a rear-wheel drive machine, set up as follows:
Initial: 30 to 50.
Acceleration: 9 to 13 (depending on car)
Deceleration: 25 to 32
One would assume the opposite setting for a Front-Wheel Drive machine, and something of both for the Front and Rear wheels of a 4x4. Initial seems to sap the car's inertia, which is vital for control of a heavy machine. If you have bought a rather flabby Viper this is useful, so that you do not have to brake excessively in turns, and thus lose speed. Acl seems to be bad for a FR machine if this figure is high; it worsens spin-outs. Keep this low for FR machines. Decc is very useful for over-steering the car through corners. When set just right, say in a Viper, it swings the cars rear-end out, thus helping in turning. Also, to set up the Speed 12, you need to lighten the front damper setting (20 to 30); then do the above. You do not need the anti-spin devices once you have sussed out the LSD, which saves money.
Do not buy too many cars:
When entering the Special Events races, it is not necessary to have the same
kind of car as the event specifies. (i.e. You do not need a muscle car to race
in the Muscle Car Classic.) With the exception of the drivetrain specific events
(FF, FR, MR, 4WD) and the Tuned/NA races, as long as your car meets the
horsepower requirements, you do not need the kind of car that the title
specifies. Basically, pick the car that you like the most, and race all of the
races you can within the horsepower restrictions. Doing this means you do not
have to buy a luxury sedan to compete in the Luxury Sedan Cup, etc.
More car indicator:
When you want to buy a car and you are browsing, make sure you look in the
right hand corner of the screen. If an arrow points to the right, click on it to
see more cars. This also works with some special models. (Example: Ford has four
special models).
Rearrange cars in garage:
Press Start when browsing trough the list of cars to send the
highlighted car to the top of the list.
Using soft or medium tires in
Endurance Racing:
You can use soft and medium tires in combination in Endurance Racing without
using only hard tires for durability. This depends on the type of car you use (MR,
FF, FR, 4WD). You can use super-soft tires on the front wheels of FR and MR
machines while using medium or hard tires on the rear wheels. But 4WD machines
should generally use medium or hard tires. You do not need to use the most
powerful car. Also, the competition during Endurance Mode are rather feeble;
most suffer from spin outs. To make the Escudo turn more easily; set the LSD as
- INITIAL - front 6, 6 on rear; ACCL 56 - front, 10 on rear; DEC 10 - front, 56
on rear.
When you are racing in an endurance event
it does not matter what kind of racing slick tire you use because they all wear
down at the same rate. You should use super soft tires for the best handling and
performance.
Easier turning:
When in a turn, hit the brakes until your hear your tires squeal. Then, turn
with the D-pad.
Faster acceleration:
Press Up while accelerating.
Obtaining licenses easier:
At the main menu on simulation mode go to the last selection (Transfer or
Communication). You can load your licenses from the original Gran Turismo from
here.
View opponent replay:
Press Up or Down while watching your own replay pad to select
the car that you wish to see the replay from. Note: You must be racing against
the CPU or another player for this trick to work.
Hidden replay views:
Finish a race and watch a replay. Press Circle and the view should
appear to the inside car. Continue to press Square and cycle through
other views such as from the top or top left wheel. Note: This can also be done
in a two player and demo replays.
Super License:
Earn all licenses (A, B, Intl. A, Intl. B, Intl. C) to unlock the
"Super License" option on the license test menu.
Event Synthesizer race:
Earn the Super License to unlock the "Event Synthesizer" race in
Gran Turismo League.
More laps in Max Speed Test:
To make your high speed increase during this test, turn around and drive
backwards until you get your desired speed. Return to the correct direction and
finish the race.
Increasing the number of days:
To easily increase the number of days in the game, just go to a race. When
you are at the screen with the "Start Race" selection go to
"Exit" and your days will increase by one.
Increasing completion percentage:
Each time you win a race you will earn 4.5% towards your total completion of
the game.
Ending credits:
Win every race under Gran Turismo League for the ending credits on the
Arcade disc.
Finish in first on all 21 tracks in arcade mode under the professional difficulty setting.
Easy first place in arcade mode:
Purchase a "special" model car on the simulation mode disc, which
costs approximately 500,000 to 1,000,000 credits. Save the game. On the arcade
disc, choose to load the simulation mode game. When choosing the class of car in
a race, choose "home garage" and use your new car.
Glitch: Leave the track:
Go to Laguna Seca on the Arcade mode disc. Use any high power 4WD car, such
as the Escudo (the best), or Opel Tigra or Cultus (for spectacular replays).
This trick exploits a hole in both the graphics and physics program, and may be
the gate to the lost Dragstrip. Start and proceed to the first corner to get the
cinema replay to pan to the next camera. Immediately do a 180, and just past the
starting line on the left is the second gate. Use full throttle at the point
where the gate meets the wall -- you may have to fan the throttle and wobble L
and R for a few seconds. As the graphics become unstable you will break
through. You must wobble L and R to gain traction and break free.
Floor it and watch the map. You will remain at the altitude at which you left
the course, but can now see objects if you skirt the perimeter. Cross it and the
fun begins. Top speed is unlimited by objects. You can drop down on cars in the
infield, fly 240 mph out of mountains and bridges -- the most spectacular result
is obtained by speeding toward the other cars as they come down the corkscrew.
You will be sucked up into the roadway far above you, with the momentum carrying
you hundreds of feet into the air and down the track. Replay or save each
"voyage" to amaze your friends. Not every car can break into the
"unknown zone", and each has its own reentry characteristics.
Jump inside another car:
While racing on the Laguna Seca track, let the other cars get slightly ahead
of you. Then, when you are coming to the hard S-turn at the top of the hill, hit
it at full speed and jump over the other cars. If you land just right on top of
another car you will land inside each other.
Drunken Rally Car:
Enter the Tahiti Maze Rally Race and compete against the Rally Car. Watch
the car towards the beginning of the race.
Status screen:
On the status screen it shows the % completion of the game. However it is
only possible to complete 98.2% of the game.
Drag racing:
The game manual mentions Drag Racing techniques. However, there is no Drag
Racing mode in the game, yet you can win and build Drag Racing cars.
Saved game:
Beware of a saving problem at around 50%completion. If you see a car that
has no name in your garage, do not save the game. It will delete your hard
earned cars. It does not affect money or completion -- just your cars.