| Playstation | Nintendo 64 | Dreamcast | Playstation 2 | Game Cube |
| Polygon
Power |
||||
| Around 360,000 polygons per second (lacks comparable effects) |
Around 150,000 polygons per second |
Around 3 million polygons per second |
Around 20 million polygons per second |
Comparable to PS2 (according to a Nintendo Rep) |
| Main
Clock Speed |
||||
| 33.86MHz |
93.75MHz | 200MHz | 300MHz (294.912 to be exact) | 400MHz |
|
Memory |
||||
| 2MB (plus 1MB Video RAM, 512kb Sound RAM) |
4MB (+parity) Rambus D-RAM (expandable to 8MB) |
16MB (plus 8MB Video RAM, 2MB Sound RAM) |
32MB
Direct Rambus RAM |
Unannounced, but comparable to PlayStation 2 |
|
Memory
Bus Bandwidth |
||||
| 132 MB/s (Megabytes per second) |
500 MB/s (Megabytes per second) or about 0.5 GB/s |
N/A |
3.2 GB/s (Gigabytes per second) |
N/A |
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